
Engaging Language Learners through CALL - From Theory and Research to Informed Practice - Nike Arnold
Communities: Exploring Digital Games and Social Networking
Engaging Language Learners through CALL - From Theory and Research to Informed Practice - Nike Arnold
Julie Sykes [+ ]
University of Oregon
Christopher L. Holden [+ ]
University of New Mexico
Stephanie Knight [+ ]
University of Oregon
Description
Community and second language (L2) learning in the 21st Century are inextricably intertwined. Given the ubiquity of digital technologies, learners are exposed to communities worldwide. This chapter examines three digital contexts, massively multiplayer online games (MMOGs), social networking sites (SNSs), and place-based digital games and their capacity to promote community building and involvement for L2 learners. It begins with an overview of relevant research for each space, discusses research approaches, and then evaluates the pedagogical implications of exploring these communities in the classroom while providing practical ideas for educators.